AI Insights · Timothy · September 2021
Top 5 Basketball Games in Turkey Q3 2021
Discover the performance of the top 5 basketball games on a unified platform in Turkey during Q3 2021, based on data from Sensor Tower.
The third quarter of 2021 saw notable performances among the top 5 basketball games on a unified platform in Turkey. Based on data from Sensor Tower, here’s a closer look at the key metrics for each game.
Jump Dunk 3D from Voodoo showed a fluctuating trend in weekly downloads. Starting at around 19.3K downloads in late June, the app experienced a significant surge, peaking at 100K downloads in the final week of September. The game also saw an increase in weekly active users, rising from 43.6K in late June to an impressive 178K by the end of the quarter. Weekly revenue saw minor activity, with a peak of $9 in mid-August.
Basketball Arena - Sports Game by MASOMO LIMITED maintained a consistent performance in weekly downloads, fluctuating around 20K, with a slight dip in early September to 14K. Weekly revenue saw a steady trend, peaking at approximately $2.2K in early August. Active users showed a general decline from 89.8K in late June to 73K by the end of September.
Basketball Stars™: Multiplayer from Miniclip.com experienced a steady increase in weekly downloads, peaking at around 11.4K in the last week of September. The game’s weekly active users also showed a positive trend, increasing from 33.1K in late June to 36.2K by the end of the quarter. Weekly revenue remained consistent, with a peak of around $258 in mid-August.
Block'em All from Rollic Games, a newcomer released in July 2021, saw an initial spike in weekly downloads, peaking at 34K in early August. However, the numbers gradually declined to below 1K by the end of September. Active users followed a similar trend, starting at 52.1K in early August and dropping to 2.7K by the end of the quarter. Revenue showed minimal activity, with a peak of $33 in mid-September.
NBA LIVE Mobile Basketball from Electronic Arts maintained a consistent performance throughout the quarter. Weekly downloads hovered around 6K to 7.5K, with a slight increase to 7.8K in the final week of September. Active users remained relatively stable, starting at 109K in late June and ending with 108K by the end of the quarter. Weekly revenue peaked at approximately $738 in late August.
For more detailed insights and data, visit Sensor Tower.